So it's only a problem if your characters are too low level to cast it (or can't rest and regain spells, but then you have a much bigger problem on your hands). However, getting rid of them just require one remove curse spell, which is accessible to both mages and clerics. Clingy MacGuffin: There's a few undroppable cursed items in EotB2 that will weld themselves to your hand.guess where the only enemies that use what it cures are. Bragging Rights Reward: In EotB3, an optional dungeon called The Mausoleum near the start of the game gives you a "Rod of Restoration" as a reward.At least you can only get him there with the Wand of Slivias, but would you live in an apartment that just happens to have a death trap in one corner? Boss-Arena Idiocy: In the first game there is a very obvious trap in the same area where you encounter Xanathar: a wall niche full of treasure with an enormous blood stain in front of it.Big Creepy-Crawlies: Giant spiders in EotB1 more spiders, mantis people and giant wasps in EotB2.It doesn't give any further information, though. Aura Vision: The detect magic spell determines which of the items you found are enchanted, by giving the caster the ability to see enchanted things with a blue glow. This include enemies patrolling behind a door some doors allows projectiles to go through, but the target won't change its pattern or open the door even if pelted with arrows.
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